Blog of Mine

I guess this is my new hangout on the web

prokopetz:

prokopetz:

rikmach:

unseenphil:

prokopetz:

D&D adventure concept: it turns out that the Fairy Queen doesn’t actually do anything with the sparkles-in-your-eyes and memories-of-a-summer’s-day and other sundry intangibles and abstractions she’s been scamming mortals out of for the last few centuries.

Whatever she had planned for them didn’t pan out, but she never ordered her minions to stop collecting them; by the time it became clear that the project was a no-go, expectations had already been set, and when you’re the Queen of the Fairies you can’t very well admit to having a bad idea.

She’s just been discretely dumping them down a disused well for hundreds of years, and the resulting effluvium of spoiled virtue and rotten whimsy has begun to contaminate the drinking water of a human village downstream - which is where the player characters come in.

It probably doesn’t help that half the Fae economy is now built around buying the stuff- every goblin market accepts your happiest childhood moment as legal tender for their dubious merchandise, and since the queen’s made it fashionable, there are fairy nobles who specialize in certain ephemera. 

(Everyone’s a little worried about the Baron of Autumn, who specializes in bespoke Orphan’s Tears.) 

But no one’s gonna admit that they don’t know what all this collecting is for, they just know that it’s valuable to the Queen.

Oh, god, imagine if the faerie realm catches on that the Queen no longer has any use for such things? Imagine the faerie realm undergoing an economic collapse!

I’m not gonna say “player characters start out investigating tainted well, end up being responsible for Fairy Realm’s equivalent of collapse of the gold standard” is specifically where I was going with this, but it’s definitely amongst the several possible outcomes I had in mind.

Since folks in the notes have been wondering about the potential effects of the contaminated water, a few ideas:

  • Village residents are suddenly compelled to speak in rhyme, but most of them are lousy poets, so in practice they’re just unable to communicate effectively (this one works even if the GM is bad at improvising rhyming dialogue, since the premise takes that into account)

  • Certain villagers’ personalities are warped into archetypal heroes and villains, without the skills to go with it, so you basically end up with Batman theme villains; e.g., a villainous shoemaker who devises dastardly shoe-related crimes

  • Domestic animals begin behaving as folkloric guardians and tricksters; e.g., a chicken who won’t let you gather her eggs unless you successfully answer her three riddles, and devours you if you fail

  • Formerly harmless rituals and superstitions become efficacious, e.g., a rash of seemingly unconnected people all getting hit with the same curse, the common thread being that they all walked under the same ladder at some point

  • Local tradespeople become supernaturally effective at their trades in awkward or inconvenient ways, e.g., the village piemaker begins unwittingly baking pies that act as magic potions with a variety of exciting and undocumented effects

For bonus points, have each incident be amenable to its own targeted cure or solution that doesn’t obviously point back to the water supply. If you’re running a town-centric campaign (e.g., perhaps using a system like Beyond the Wall and Other Adventures), you could squeeze a whole series of investigative scenarios out of this bullshit before the players figure out what’s going on.

(Feel free to add your own ideas if you’ve got ‘em!)

(via tabletop-rpgs)

evtrained:

prokopetz:

Concept: a bunch of high school Satanists get drunk in the local graveyard and try to conjure a demon, but they’re using one of those “reconstructionist” ritual books that gets its sources all mixed up, so they end up with a minor Mithraic fertility spirit that hasn’t spoken with humans in like 1700 years instead. By the terms of its binding it’s not allowed to leave until it’s ensured a successful harvest for its summoners, which is a problem, because none of these goobers have ever raised so much as a houseplant; if it wants to go home, it’s going to have to teach them how to garden - whether they want to learn or not!

“Five high school sophomores were arrested today on charges of operating an illegal pot growing business behind the Home Depot on I-95. The 200-foot-tall plants, which police could see from their station…”

(via ni-bona-na-coroin)

nebezial-asheri:

decided to put these in a bit of a chronological order as i can’t help but form a story behind the scenes. it’s a storyteller’s habit. and yeah i do have an idea i would genuinely like to explore with gail simone as a crossover comic. 


i don’t want to be the writer for this. but at the same time i always found diving into these things and exploring the character chemistry was the best way to get an artistic feeling for it.


this is also how i usually develop my own stories.

anyhow, while many think this is me drawing some shipping, in fact this a proof of concept for an adventure story  featuring lara and diana. Gail simone at some point asked if they would kiss and i gave it some genuine thought. i am a character first kind of a writer, myself, so i contemplated this. then i decided, yes, probably.

after all, romantic subplots have been the bread and butter of adventure writing since its inception and i always liked that aspect of adventure stories.


 i hope this puts some things in context from my end XD


and while there will probably be a few more of these, there will be no nsfw pics. after all, camera pans away from indiana jones in those moments as well  XD


okay… there may be a chance of a kiss… but that’s about it. 

(via korrafitness)

commander-ledi:

mozzarella-shenanigans:

commander-ledi:

commander-ledi:

dragon age player characters should be allowed to swim

like if mr. skyrim can swim while wearing full armor made out of rocks or whatever, my inquisitor dressed in light armor should be allowed to swim too instead of dying instantly if water level comes above his knees

Mr. Skyrim,,,,,,

yeah, him. mr. skyrim, the guy who screams at dragons and eats bees.

(via critter-of-habit)

Dungeon Master Essentials

xanth-the-wizard:

I decided to make a list of DM stuff that I personally use or think are important to know when it comes to being a DM. So here’s my list:

Medieval Fantasy City Generator: This generator is now my LIFE. It generates incredibly complex cities with good customization. (Thanks to plantkat for sharing this site in their post here)

Naming Your Towns/Cities: Now that you’ve made your city, time to name it and give it some character! This post contains lots of great information.

Index Cards Rule: Fuckyeahdnd shared a SUPER convenient way of keeping track of turns and HP in combat. I use this system now for every single session I run.

Tricks & Traps: I am AWFUL at coming up with good Dungeon traps and challenges, this PDF includes some incredible ideas. The original poster, Courtney C. Campbell also runs a blog where she shares tons of great stuff. (Thanks to we-are-rogue for sharing the PDF in their post here)

Playing Different Types of Characters: Writeinspiration has a masterpost on how to write/play lots of different types of characters.

Unique NPC Jobs: Lauraharrisbooks wrote a list of different Fantasy Jobs which can help populate your world with some unique characters! Another similar post by Thewritershandbook also covers Common Occupations in the Middle Ages

Developing Characters by Threes: Monticusrex’s method of creating characters help you really flesh out who they are. Useful for Players and DM’s.

Troublesome Players? Speak Up: Dicebound brings up an incredibly great point. If someone is being a jerk, speak up and call them out. This is especially important and relevant now to crush awful behavior before it even has a chance to show it’s ugly face.

List of D&D Resources: And finally, pretty much anything you might need for D&D.  (Character stuff, spells, online communities/ways to play, etc..) A lot of people contributed to this post but thank you Mushroomancy for posting the original list.

Donjon: And finally, this site is a great resource for looking up Spells and Monsters along with tons of other generators. Not every single Spell or Monster is on here, but most are listed.

(I tried to give credit to the original posters or the actual URL for websites, unless those sites or URLs were no longer active)

(via tabletop-rpgs)

silver-boots:

steadfast:

vampireapologist:

You all, fools: *getting tattoos based on the ancient tattoos they find on bog mummies and the other ancient dead that for all you know will bind you to a forgotten god that now by all rights has a claim on your life for better or for worse*

Me, and intellectual: *doesnt fucking do that*

A forgotten god cannot run my life any worse than I am currently running it myself.

Bog mummy take the wheel

(via critter-of-habit)